V8 Supercars Race Driver 2 (AKA TOCA Race Driver 2 AKA DTS Race Driver 2)
V8 Supercars Race Driver 2 aka TOCA Race Driver 2 aka DTS Race Driver 2 is a 2004 racing game by Codemasters and the 5th entry in the TOCA series of racing games, it’s the second of the Car-PG style with a character and a story. It’s not a very good story. It was released for Windows, Xbox, Playstation 2, Playstation Portable(Twice, two years after original release) and mobile devices, because 2004 was a strange time. I’m reviewing the Playstation 2 version here. I never played this one as a kid like I did with the first, and I think that might be why I like the first one so much more. Yeah that kinda gives things away early on doesn’t it?
Let’s start with the changes. Gone is the car tuning system. Admittedly I never really used this, it felt somewhat pointless most of the time, but it was a nice thing to have for the enthusiasts. You can’t do test drives either, but you can restart during races, so you don’t really need to get familiar with a map before racing it. The car damage system is different. Instead of a diagram of your car showing the damage to each part, it’s now just a set of lights that change colour. This is a pretty big downgrade to usability. In the first game you knew which wheels were damaged, in this one you just know that a wheel is damaged and won’t know which until it explodes and you have to restart. The replay system remains, but now you can save replays, which is nice.
The graphics have improved slightly, but this game was released in 2004. The Playstation 2 version suffers from the same issues that most Playstation 2 games have, loads of jaggies from the lack of anti-aliasing and a relatively low resolution. If you play it on an emulator this won’t be an issue of course, and it’ll look much nicer, but if you’re a strange collector like me you’ll want to run it on original hardware. I’m just using an upscaler and it looks pretty good despite the jagged edges on everything. The map backgrounds are much more detailed than they were in the first game, but I can’t speak for the accuracy of them. It has Hidden Valley, which I live near and have been to a few times, and it isn’t surrounded by rolling green hills. It’s surrounded by dirt. They do pretty it up for the V8s though, from what I remember anyway. There’s also none of the stands or anything like that. I guess they just used a generic background, which is unfortunate. Having accurate backgrounds could add a lot to the character of the tracks.
The car physics are similar in a way but definitely different. I don’t know if they’re better. Sometimes it feels like my car is floating above the road and sliding all around. Sliding is a theme in this game. There’s a lot of sliding. The devs decided that to stop players from cutting corners and having fun, they’d make the gravel and grass cause your car to abruptly turn right. I can only really describe this as intensely lame. There’s nothing worse than taking a corner a bit too wide and touching the grass only to instantly spin out of control. There’s no way to get back up to speed fast enough to not end up in last place too. It’s just straight up un fun. Some cars are better than others in terms of handling though, so it won’t be as much an issue. Unfortunately some choice choices were made that amplify this problem.
In the first Race Driver you had to advance through a set of championships to progress, but you could do them in whatever order you want, and if you performed badly it was fine, you’d get another offer with a different car that maybe suited you better. Race Driver 2 on the other hand is much more linear. You pick from two championships, and then once you beat that or give up and do the other, you get one option and you have to finish that championship in that car to progress. So if that car handles like shit you just have to bear with it till you win. No alternate car options for you. You’ll be restarting a lot. Like.. A lot.
The AI is slightly better, in that it’s worse. It seems more human, and is much more prone to imperfect play. This is a great upgrade, but it seems to work in tiers, so the cars at the back are usually the lowest tier of AI and are pretty shitty. They take corners slowly, almost coming to a complete stop on some bends, and are slow to recover if they crash. The higher tier on the other hand plays much better, which is actually a problem. They play too well, and overtaking them gets pretty hard. The Irish guy (I’m sure he has a name but I don’t remember it) has a bunch of radio call outs based on how you’re doing or who’s behind you. He’ll call them out by name, which is neat.
There’s a larger variety of cars available, from Formula 1 to big rig trucks, but it’s clear that the physics isn’t meant for this. The trucks are just boring, they feel weighty but they’re just not as fun as they sound. The Formula 1 cars handle poorly, and they’re dummy thicc, which can make it hard to overtake the cars since the clap of your wheels keeps making the physics break. If the wheels come into contact with another car things go strange and you fly across the track. Some of the cars also make annoying noises, one in particular making a high pitched hissing noise whenever I accelerated.
It’s a lot harder to recommend Race Driver 2 than it was for the first game. There’s a lot wrong here and not many improvements. The only noticeable improvement is the graphics, and that the main character has no face or voice now. Massive improvement in that regard. There is a story, but it’s really not interesting enough to mention beyond the fact that your character doesn’t talk. Car-PG is a fun term, but this isn’t an RPG. It’s a racing game, and as far as racing games go it’s a thoroughly decent one.